Cue audio for escape rooms, immersive shows and haunts
The same forty cues, twenty times a day, fired by somebody watching a camera in another room.
Try it free for 30 days See what it costs
The pad wall belongs on its own screen
This is the feature that matters here and nowhere else on this site. The pad wall detaches into its own window, which you put on the second monitor in the control room — or on a cheap touchscreen beside the camera feed. It is a control surface only: every sound still plays through the one audio engine in the main window, so there is no second copy of anything and no way for the two to disagree. It carries its own bank switching and grid controls, so once it is up you never go back to the other window. Drop the pad padding right down and a six-by-five wall fits a strip along the bottom of a screen that is mostly camera.
It has to survive being left running
A room opens at ten and closes at ten, and the machine is not restarted between groups. Sounds under a minute are decoded into memory once when the show loads, so the four-hundredth press of the door slam costs exactly what the first one did — no disk read, no re-decode, no drift. Longer beds stay as files rather than being held in memory, because a twenty-minute ambience decoded to raw audio would be several hundred megabytes for no benefit.
Scares layer, and that is a setting
Two groups trigger the same thing four seconds apart, or a games master hits the whisper three times to build it. Set a pad to layer and each press starts another voice over the top of the last rather than cutting it off. Set it to restart and it goes back to the beginning cleanly. Set it to stop and a second press fades it out. Per pad, so the whisper and the door slam can behave differently, which they should.
The room has no internet, and neither does this
A windowless set behind a fire door is a bad place for wifi and a worse place for software that needs it. Nothing here connects to anything, ever — no license check, no sync, no update ping. It behaves identically on a machine that has never been online, which is also the right way to run a machine that exists to do one job in one room.
The ambience runs under everything
A bed loops or plays through on the playlist side while every scare and cue comes off the pads. Overlay pads duck the ambience while they sound and let it come back on its own, so the room never drops to silence when something fires. An interrupt pad stops the bed and takes the room over, for the moment the lights go out.
What matters most here
Pad wall on a second screen
Detached window, one audio engine, no drift.
Layered retriggering
Fire the same scare over itself, on purpose.
Constant under repetition
Cue four hundred behaves like cue one.
No connection, ever
A room behind a fire door does not need one.
What it does not do. It does not control lights, props, relays, maglocks or a game timer, and it does not talk to a room-control system. Audio only.
Questions
Can the pads go on a separate screen in the control room?
Yes — the pad wall detaches into its own window with its own bank and grid controls. It sends presses back to the main window, which is where all the audio actually happens.
Can the same sound be triggered again before it finishes?
Set that pad to layer and each press stacks over the last. Restart and stop are the other two options, chosen per pad.
Will it still work if the building’s internet is down?
It never used it. There is no license check and no connection of any kind.
Try it on your own show
30 days, every feature, nothing removed at the end — the app keeps opening, it simply stops starting audio until a licence is entered. Test it against your own remote, your own interface and your own files before you decide. Download it, read the full feature list, or see which remote to buy. Already bought? Get your licence.
Also worth reading
Something here not quite your situation? Tell us what you run — it is how most of what is in the application got there.